Create a device that measures emotions and cognitive processes, with a consumer product look & feel for the Japanese market.
Outcome
An exclusive and comfortable wearable that fits on a large variety of head sizes due to its unique electrode measurement technique, shaped in an elegant design.
Impact
A product with a major breakthrough in emotion measurement for a variety of research purposes. With various articles and TV appearances, the product has reached international fame.
Company introduction
Imec is a world-leading research and innovation hub in nanoelectronics and digital technologies. The combination of their widely acclaimed leadership in microchip technology and profound software and ICT expertise makes them unique.
The analysis phase was mainly about asking questions, in order to clarify the brief and explore the product possibilities. The search included product functionality, user experience, market exploration, product appearance, and a detailed look in the Japanese market.
A moodboard concluded this phase, defining the design direction and possible look and feel of the product.
Create
All the creative ability of our engineers and designers was captured in several brainstorm sessions. The best ideas are combined into a series of concepts. The most suitable and appealing concept is selected for further development.
Close to realisation
Different adjustment options are compared, ranked and tested, using quick mockup models. Small details like button connectors and LED’s are defined. Gradually, we collected all input needed to produce the product.
Realise
Lots of models are created and tested to find the perfect comfort and electro contact on the head. In the end, the best solutions are combined and refined in the 3D-CAD setup to create a prototype for more extensive testing.
Production
An exclusive series of the electroencephalogram (EEG) headset has been manufactured and delivered.
The headset can measure emotions and cognitive processes in the brain and is a major breakthrough in emotion measurement for several purposes in, among others, therapeutic, educational and gaming applications.
Questions?
Don’t hesitate to ask them. Also, have a look at a similar case in the Health sector.